In other words, whenever you play you are typically going to see combinations of these archetypes. However something to keep in mind is that there are very few decks that actually stick to these sole designations. The good thing about Commander is that there are plenty of different variations of each of these archetypes out there and hopefully I can give you a broad overview of the strengths and weaknesses of these decks. You know, the old rock/paper/scissors that people generally see. I am going to spend an article talking about each of three main archetypes: Aggro, Control and Combo. I thought it was a good idea, so thanks to Scartore for the suggestion! We got to talking during the game and he recommended that I should write up some stuff about the different archetypes that people expect to see when playing Commander. I was playing a game the other day with Scartore, a frequent commenter here, using my Grixis junk deck (which I may end up writing about at some point in the future).